Product


SideKick is a web application dedicated for students and academic personnel to find or join a group projects to to participate in to improve their experience and work profile.

Role


UX designer


Visual designer

Timeline


Sept 2021 - Sept 2021

Product Target Audience


University Students

Fresh Graduates

01.

Problem Background


First of all let's walk through a small thought,

“OMG! I Just had an amazing idea for a pet project. If I get it done It would look great in my resume.”

“But I’m a Business undergraduate. I need people who are good at coding and design.”

“How am I going to find a good team for my project who are good in other areas”


here is another one,

“I need a strong portfolio of projects to showcase my skills for potential employees after my Softer Engineering degree.”

“But I dont have any original idea. I can't show a calculator or online store like everyone else.”

“How am I going to find a project that I can join to showcase my skills”

Problem

University students engage in lots of pet projects. For these projects they appreciate a better way to find teammates in areas they do not have experience in.
ex:- A business major wants someone who knows coding to develop a new app he designed

Solution

SideKick is a web application dedicated for students and academic personnel to find or join a group projects to to participate in to improve their experience and work profile.

02.

Why Should a Student Team-up


University projects are some of the most important points where a student can score to gain a competitive edge in the current job market. Most students tend to do more projects on their own than the ones assigned by their university to update their cv or portfolio.


Even though a student might have done many projects, most employers value projects that are completed with the collaboration of group of students, because team work and collaboration is an essential part when working for a company.


The problem arises when students are unable to find good teammates to support their brilliant project idea or then a student wants to join a project team to improve their and showcase their skills and knowledge.

03.

User Research

Qualitative User Analysis

To understand the problem faced by the target audience and to better understand the background of their problems I conducted a online servey among a group of university students.

04.

Creating User Persona

User 01

Jane Doe

User Group : University Student

Jane Doe is a Business undergraduate in a university. She is a ordinary university student who complete her assignments with the goal of succesfully completing her degree.

Goals

Sucessfully complete her degree

Secure a good job offer after graduation

Create a strong portfolio of projects before graduating

Frustrations

Only have university assignments to show his skills

Don’t have any good pet project ideas

User 02

John Doe

User Group : Fresh Graduate

John Doe is a fresh Computer Science graduate. He is currently applying to multiple companies for work.

Goals

Needs to create a strong portfolio

Secure a good job offer

Frustrations

Only have university assignments to show his skills

05.

User Empathy Map

Say

"Hey, if you know someone who knows web development we need some help for our project"

"John is looking for someone to design a mobile app in his project"

"Jane presented an amazing group project for the competition. If I ever knew about that I could have asked her if I can join the group."

Think

"My resume is not that good comparing to the others"

"I don't think showing module assignment projects will stand me out form rest of the other applicants"

Does

Start a pet project to add to his resume.

Ask batch mates if they want some help with their pet projects.

Feels

Frustrated that they don't have an original project idea.

Frustrated they can't find a teammate who knows a certain subject that the don't know but is necessary for the project completions.

06.

Pain-points of Target Audience


Students who are not much socialized does not get a chance to join other pet projects.


Students do not have a way to get to know about others skills and experiences.


Students want to find a good team for academic level competitions.


Fresh graduates cannot rely on their batch mates to do projects with them anymore.


Most students only have skills and experience in limited number of subjects.

07.

User Journey


Key User Journey 01


Key User Journey 02

08.

User Flow for Main Scenarios

Scenario 01

The following chart indicates the users flow in the application fo a scenario where an user search and apply for a project.

Scenario 02

The following chart indicates the users flow in the application fo a scenario where an user create and publish their project in the application to connect with people interested in their project to work with them.

09.

10.

Digital Low Fidelity Wireframes

11.

High Fidelity Wireframes

12.

Figma Prototype